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What makes Halo Infinite different from earlier Halo games?

 

After recent delays, it look like release date of Halo Infinite is finalized. Official announcement is yet to be received still trustable sources in Twitter "Tom Henderson" has twitted that game could be out by November 2021.

Halo Infinite is sixth in series in Halo franchise. It will follow the story of Master Chief from the point where last Halo game left.

Multiplayer story:

343 Industries will also bring out Halo Infinite Multiplayer which will be free-for-all game where player plays role of Spartan IV super-soldiers who firstly undergo training at Avery J. Johnson Academy of Military Science. We are informed at beginning that Master Chief and other heroes are currently fighting to save humanity at Zeta Halo and other parts of galaxy. We are guided by Spartan Commander Laurette Agryna.

Armors:

New armors are provided in Halo Infinite Multiplayer that belong Mk. VII class. 

One such armor system is Aviator which is manufactured by Hannibal Weapon Systems. Its helmet is highly used by Cybernetically Augmented Aerospace Pilots. It allows player to perform high bandwidth machine interlink that allows high frequency connection with next generation neural interfaces.
Similarly, new armors such as Zvezda and "Soldier" are available in game. Player can customize armors by mixing different armor sets.

Weapons:

Halo also has a new inventory of weapons to select from in this multiplayer. Each weapon has very high level of distinct technologies that differentiate each one of them. Player need to select weapon based on playing style so that weapon can complement the playing style. 

VK78 Commando is a new weapon added to inventory for players. This weapon is manufactured by Vakara GesmbH. These guns are mainly used by CMA Frontier forces as replacement for HMG-38s that went out of stock in 2495.

Transportation:

Each Halo games brings us new vehicles that defines the style sense of game. Halo Infinite also has new vehicles including Chopper, Banshee, Ghost.
Chopper is a ground vehicle that keeps redefining itself through various changes in design and abilities. It has been designed to demoralize enemy troops through its firepower as well as breaching capabilities.

Maps:

Following Maps are available in Halo Infinite Multiplayer:
Behemoth:
It is the desert based map which has lots of open spaces to roam around as well as places to hid so that when you get opportunity to strike enemy is totally unaware of your location.
Fragmentation:
It is a mountain based map region where there are many deep gorges as well as valleys. The scenic view looks awesome however, be cautious as enemies might spot you more easily if not hidden. The trees provide good amount of covering from aerial vehicles. It also reduces the usage of vehicles in this map.
Recharge:
This is an underground region where players need to look out for corners as many enemies might just wait for you to show up behind closed doors as well as rooms.

Players will also find abilities that can turn tide in your favor as were available in Halo 3. One such equipment is Threat Sensor, which allows player to sense enemies by illuminating them when they are within a circular area around player. 
Player can also use Repulsor which allows player to repel any form of projectile thrown toward player.
Equipment such as Drop Wall and Grappleshot are also available for players. The game will also bring back Big Team Battle, where 24 players can participate. It will support crossplay so that player can use different platforms and still use same user-id. Moreover, game will support split screen play in Xbox as well as LAN play in PCs.
Hopefully, new maps and weapons will meet the expectations that gamers have from developers for this game. Still, it is expected that 343 Industries team will try to bring new features such as refresh rate to 120 FPS for all platforms (Currently only available for Xbox X series).






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